Mar 08, 2010, 03:29 PM // 15:29
|
#21
|
Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
|
Well, I no longer see so many assassins with obsidian armor and chaos globes spamming for SCs around, and I came back to the game after login in only in festivals and a few weekend events for a long time, so it worked.
There are still some SCs out there, but I hope they check them too.
|
|
|
Mar 08, 2010, 03:51 PM // 15:51
|
#22
|
Grotto Attendant
Join Date: May 2005
Location: The Netherlands
Guild: Limburgse Jagers [LJ]
Profession: R/
|
Quote:
Originally Posted by The-Bigz
Before, or after? I screenshotted for epic lulz later on in life when looking back at Guild Wars.
|
To be honest, a few months before the update hit.
|
|
|
Mar 09, 2010, 06:38 AM // 06:38
|
#23
|
Jungle Guide
Join Date: Aug 2006
Location: In my own little world, looking at yours
Guild: Only Us[NotU]
Profession: E/
|
If their objective was to clear Bergen Hot Springs of Monks, they did a good job of that. At this moment, I am the only person in American district, and the International district is empty too. Another ghost town has been created.
|
|
|
Mar 09, 2010, 10:30 AM // 10:30
|
#24
|
Wilds Pathfinder
Join Date: Nov 2009
Location: The Netherlands
Guild: Not going to keep up with that anymore
Profession: R/
|
Their objectives were flawed so whether they were executed properly or not is irrelevant.
|
|
|
Mar 09, 2010, 10:36 AM // 10:36
|
#25
|
Re:tired
Join Date: Nov 2005
Profession: W/
|
Added a poll, on request of the OP.
|
|
|
Mar 09, 2010, 10:49 AM // 10:49
|
#26
|
Desert Nomad
|
Quote:
Originally Posted by Morphy
Their objectives were flawed so whether they were executed properly or not is irrelevant.
|
This.
The update has indeed met its objectives. Though I believe they were not the ones people expected. It has made "invulnerability" harder to achieve. It's still available, but now requires some tought, effort and ability. Not much, but surely less /faceroll than before. More in line with "normal" play.
Also they managed not to upset anyone, by just pleasing no one. They gave a sign they care to detractors, while still not killing farming.
|
|
|
Mar 09, 2010, 01:48 PM // 13:48
|
#27
|
Academy Page
Join Date: Mar 2010
Guild: Forever Knights
Profession: D/
|
Quote:
Originally Posted by Reformed
Tell us OP how exactly does mandatory consumable usage, from the standpoint of their being a blight on PvE to begin with, make things any more "balanced"? It changes nothing for the generation of players that think GW requires them to play while simultaneously imposing a tax on casual farmers who want to use these options.
|
I think it met many objectives. THE BIGGEST i see being in UWSC builds it includes ALL classes except the paragon...A little saddening but looking at the now WIDE variety of classes able to get into a group there shouldnt be a problem, when before it was what...4 classes?
|
|
|
Mar 09, 2010, 02:21 PM // 14:21
|
#28
|
Furnace Stoker
Join Date: Jul 2006
Location: behind you
Guild: bumble bee
Profession: E/
|
what was the objective beside wanting to nerf some skills? Because, seriously, no one can cast a vote if the objective weren't even clear in the first place.
frankly I don't seen any changes to the game what so ever
Last edited by pumpkin pie; Mar 09, 2010 at 02:24 PM // 14:24..
|
|
|
Mar 09, 2010, 04:45 PM // 16:45
|
#29
|
Wilds Pathfinder
Join Date: Mar 2006
Profession: Mo/Me
|
no, SC is still all around tyria. Some may say "Well anet tried their best but ppl figure out workaround, not anet's fault", but all we want is result, not process.
|
|
|
Mar 09, 2010, 05:02 PM // 17:02
|
#30
|
Desert Nomad
Join Date: Aug 2006
Guild: Guernsey Milking Coalition[MiLk]
Profession: E/Me
|
This is my theory: Smite/600 has been around for a long time and they never thought about nerfing it. In August of 2009, DTSC and other areas fro using Smite/600 started gaining mass popularity, which just so happened to coincide with the announcement of the Test Krewe. They didn't even start thinking about nerfing Smite/600 until that time when you could start farming faction with it. ANET has always been pretty swift to get rid of the builds that could get faction with a distinct advantage. Until that started happening they didn't care that people were running others through dungeons for tons of money and they left it alone for years. I think ANET's agenda for changing things and what is important to them is seriously different from what the players hold dear to themselves.
|
|
|
Mar 09, 2010, 05:51 PM // 17:51
|
#31
|
Krytan Explorer
Join Date: Aug 2005
Location: Connecticut USA
Guild: [ITPR]
Profession: W/
|
I agree with Jazilla. 600/Smite probably would have been left alone if it had just maintained its status as a "loot farming" only build. Once it gained popularity with the speed clear and dungeon running groups, it put a big fat target on itself. Even then though, only half the build was nerfed to promote team play instead of Smiting with a Hero.
Now that it's said and done, I think they did cover most of what they wanted to achieve. They made farming still possible although slower, and they handled the absurd SF SC times.
I only wish ANET would throw us a bone now, and get rid of the Skeletons. Doing so wouldn't shorten the newly nerfed runs all that much.
|
|
|
Mar 09, 2010, 08:03 PM // 20:03
|
#32
|
Wilds Pathfinder
Join Date: Jun 2009
Profession: W/Me
|
Thanks JR for adding the poll. I must say very surprising results. almost a 50/50 yes and no.
|
|
|
Mar 09, 2010, 08:21 PM // 20:21
|
#33
|
Jungle Guide
Join Date: Nov 2005
Location: The Netherlands
Guild: BFTW and DLRR
|
I think the only goal achieved is driving most pve-ers away and turning GW into a pvp-only game... i wouldnt be surpised if the rest of the pve community will follow too, because for hardcore pve-ers there isnt much left to do (only some grinding... the hard way).
Last edited by GODh; Mar 09, 2010 at 08:29 PM // 20:29..
|
|
|
Mar 09, 2010, 08:46 PM // 20:46
|
#34
|
Wilds Pathfinder
Join Date: Jun 2009
Profession: W/Me
|
Quote:
Originally Posted by Phineas
But, OT, Anet will claim that the update did what they ultimately wanted it to until such time as they patch it with the next thing they wanted to do, so a poll would only really reflect the thoughts of the players and thus is not an accurate indication to the question posed.
|
That the point of player polls... Put some numbers in-front of Anet, make peoples opinions measurable. They will be more likely to consider this communities opinion.
And who knows maybe pigs will fly and we will see a real response to the results.
Last edited by Mireles; Mar 09, 2010 at 09:16 PM // 21:16..
|
|
|
Mar 09, 2010, 10:19 PM // 22:19
|
#35
|
Desert Nomad
Join Date: Apr 2006
Profession: R/
|
If the objective was to nerf SF and OF, then I wouldn't have chosen to buff them!
Failnet earning their name hard.
|
|
|
Mar 09, 2010, 10:44 PM // 22:44
|
#36
|
Wilds Pathfinder
Join Date: Jun 2009
Profession: W/Me
|
Quote:
Originally Posted by Fay Vert
If the objective was to nerf SF and OF, then I wouldn't have chosen to buff them!
Failnet earning their name hard.
|
I don't know if its so much ArenaNet, than it is the people that they chose for the TestKrewe.
If it took you 5 months to arrive at this conclusion... and didn't see that all that needed to be done was have a monk bonder on SF sin, to make it better than it was before... because of the lower energy cost...lowered recharge... pretty much easier to maintain all around....during those 5 months they didn't see this...? well.... it may be time to go back to grade school math or get a new TestKrewe.
|
|
|
Mar 09, 2010, 10:48 PM // 22:48
|
#37
|
Desert Nomad
Join Date: Sep 2009
Location: In a van, down by the river.
Guild: RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO if I know, ask Lynette.
Profession: R/
|
Quote:
Originally Posted by Mireles
I don't know if its so much ArenaNet, than it is the people that they chose for the TestKrewe.
If it took you 5 months to arrive at this conclusion... and didn't see that all that needed to be done was have a monk bonder on SF sin, to make it better than it was before... because of the lower energy cost...lowered recharge... pretty much easier to maintain all around....during those 5 months they didn't see this...? well.... it may be time to go back to grade school math or get a new TestKrewe.
|
more evidence proving the test krewe is just a pariah for anet's screw ups, thanks a ton! Honestly, if the test krewe was aiming to nerf sf, do you think that would have been their decision? of course not, as soon as i saw it i figured it was better than before. so either they weren't aiming to destroy it, or anet just said "thanks for your input, however, we're going to buff sf". don't blame the krewe, it isn't as if they have the final decision on any of this.
Last edited by Del; Mar 09, 2010 at 10:52 PM // 22:52..
|
|
|
Mar 09, 2010, 10:56 PM // 22:56
|
#38
|
Wilds Pathfinder
Join Date: Jun 2009
Profession: W/Me
|
Quote:
Originally Posted by Del
more evidence proving the test krewe is just a pariah for anet's screw ups, thanks a ton! Honestly, if the test krewe was aiming to nerf sf, do you think that would have been their decision? of course not, as soon as i saw it i figured it was better than before. so either they weren't aiming to destroy it, or anet just said "thanks for your input, however, we're going to buff sf". don't blame the krewe, it isn't as if they have the final decision on any of this.
|
Noted.... it would be nice to receive some facts and what "testing" actually went on during those 5 months... besides smoking pot and eating hot pockets...
I mean when you had to nurf seeping wound the weekend after update... it doesn't look like alot of testing went on.
And i don't think Anet ignored the testkrewe... it would of been totally pointless to form them other than for free labor....
long story short... somebody wasn't checking the math
Last edited by Mireles; Mar 09, 2010 at 11:02 PM // 23:02..
|
|
|
Mar 09, 2010, 11:18 PM // 23:18
|
#39
|
Desert Nomad
Join Date: Sep 2005
Location: Anywhere but up
Guild: The Panserbjorne [ROAR]
Profession: R/Mo
|
Quote:
Originally Posted by Mireles
Thanks JR for adding the poll. I must say very surprising results. almost a 50/50 yes and no.
|
The majority of those yes's and no's are just two sides of the same coin.
Yes, The Feb 25th Update met most of its objectives.
No, The Feb 25th Update didn't meet enough of its objectives
Really just a glass is half-full/half-empty distinction. Both agree that some objectives were met and that some weren't.
|
|
|
Mar 09, 2010, 11:20 PM // 23:20
|
#40
|
Wilds Pathfinder
Join Date: Mar 2006
Profession: Mo/Me
|
Quote:
Originally Posted by Mireles
I don't know if its so much ArenaNet, than it is the people that they chose for the TestKrewe.
If it took you 5 months to arrive at this conclusion... and didn't see that all that needed to be done was have a monk bonder on SF sin, to make it better than it was before... because of the lower energy cost...lowered recharge... pretty much easier to maintain all around....during those 5 months they didn't see this...? well.... it may be time to go back to grade school math or get a new TestKrewe.
|
So true! I have no idea what is going on their head. Remember they said this:
Quote:
We didn’t want to simply nerf Shadow Form and cause a mass migration to another overpowered build, only to nerf that after players start using it.
|
Sounds so promising, but now look at the result........
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 08:02 AM // 08:02.
|